diceofthegods (
diceofthegods) wrote2024-08-09 01:34 pm
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F.A.Q.
Frequently Asked Questions

If you have a question...
- ... then you've come to the right place! Here, we'll do our best to answer whatever questions we thought of in the building of this game.
We can't consider everything though and that's where you come in! Please comment if you have a question that's not addressed in the basic F.A.Q. We will add to it as needed.
IC Questions
- Where am I?
- You are on the continent of Kamurkia, which is recovering from a great calamity. Specifically, you are in Town to start. Charlie has created this town to house the off-worlders that are now arriving... and seem unable to maintain their forms too far away from the summoning-circle.
You can find a more detailed explanation of Town and other locations here.
- How did I get here?
- So, about that summoning circle: It appeared out of nowhere and began bringing in people from off-world. No one really seems to know why! It just kind of happened, honestly, and most people are as confused as anyone arriving.
- What did I arrive with?
- Characters arrive with what was on their person before they were summoned. Items that cannot fit within bags or pockets (or that were not physically strapped onto them) do not arrive with characters. If they were in a car or on a motorcycle at the time of summoning, unfortunately, their sweet ride doesn't make the trip. They also do not arrive with any companion animals that may have been with them at the time.
Yet, you may not have to be separated from Fido forever. Some things you'll be able to summon once your bond to this world is strong enough.
- Who is Charlie?
- Charlie is actually the recently-christened god of this land! As such, he
- If Charlie is a god, why can't he just send me home?
- His power and magic has all but been depleted due to his efforts in helping stop the calamity from claiming the world. Really takes it out of a guy, let him tell you.
- Fine. If I'm stuck here, where will I live?
- Town itself has cottages ranging from small single living to large family accommodations that are being continuously built to suit off-worlders needs. It is primitive living: no running water, electricity or modern conveniences, but it’s a solid roof over your head with basic furnishings and a garden to boot! Also, it's free.
- What's the local population like?
- Although Town is mostly made up of off-worlders, the bordering villages seem to be a diverse mix of races found throughout this world. From humans, elves, dwarves and halflings, to the myriad species of beastmen, fae and other fantastical creatures, everyone presents a more or less united front. Differences have been set aside, or at least placed on hold, in the interest of bringing their home back from the brink.
- What's the local flora/fauna like?
- Familiar (to most) creatures like chickens, livestock and the like wander the area. There is plenty of flora that also might look similar to if not be pretty much the same as what you'd find at home while foraging.
You can find a more detailed explanation of things to find in nature on the bestiary.
- How do I communicate with others?
(i.e. Is there a network? What’s that like?)
- With your words, silly! But if you mean long-distance communication then that's what your sending-stone is for. It is a small stone tablet - that might have subtle, minor personalized markings as your bond to this world grows stronger - that you can commune through others with. Your rocky talky, if you will.
You can use it as a mirror to project your image to others, write letters along the stone surface to send, or speak into it. (It is capable of all the expected functions of standard roleplay networks. Text, video or voice, and locational tracking as well.)
- Are there any language barriers?
- Everyone has a permanent charge of Tongues cast on them upon arrival. That means you can all speak and understand each others' languages as if they were your own. That said, it is intent-based. If you wish to speak your own language specifically and have it be heard as such, you can do so by focusing on it.
- What about my powers or natural abilities?
- They will be nerfed if they are supernatural things like magic or psychic powers and can break the game setting. Other, lesser abilities will still work but possibly at a fraction of their effectiveness to begin with and up to player discretion! They can also grow as you bond with the world, but game-breaking powers will never be restored to their full power. Natural skills such as swordsmanship will be retained, again, within reason! (Basically, if it makes your character completely OP, you will probably be nerfed. If you aren’t sure, ask us!)
- I'm not human...
- That's fine! Your character will be whatever natural size/shape they are, within reason. Obviously if you played the King of All Cosmos you will be sized down accordingly. If you do not eat conventional food, you will find the food in Town will sustain you as your natural diet would.
- Why can't I move to a different city?
- In the future, this might be possible! For now though, off-worlders seem to get a little unstable once they travel too far from the summoning circle for any extended period of time. While a few days to a week is fine, after that they begin to fall ill and will not improve in health until in close proximity with the summoning circle. Until it's discovered what is causing this then Charlie will insist people stay close to be safe.
(Plus, you trying saying no to that pleading face.)
- I'm a troublemaker/loner/menace/etc.
- You're certainly free to be as such, but remember: in-character actions have in-character consequences! Loners will be encouraged by the mechanics of the game to cooperate with others. As for troublemaking, people will probably try to stop you stirring too much trouble! If you want to stir a specific kind of special trouble though, the mods can help facilitate that as well... >:)
Just beware of being too naughty lest Charlie catches you! You don’t want to be put in nasty baby jail or end up in the custody of one of the city-states of the world. It's not a good time.
- Can I do the mission/quests by myself?
- Sure, but your likelihood of success will be low and the possibility of injury or even death will be higher. Teamwork makes the dream work here in Children of Bahamut and we encourage people to work together to accomplish great things!
- So, what was up with that weird dragon dream?
- As it turns out, you are now synced to the soul of a Greater Dragon (i.e., Chromatic, Metallic, or otherwise). Dragons do not follow an alignment chart in this world and thus are individuals not beholden to one given nature. Your dragon chose you for reasons only known to them.
To understand what this means for your character, check out a more detailed explanation here.
- What happened to my friend (aka: how are drops handled)?
- Just as mysteriously as people are summoned to this world, they are... un-summoned, we guess! Although all their things will remain, the people who knew them can take their belongings as they see fit. Unfortunately, there doesn't appear to be a rhyme or reason as to who stays or gets sent back home. All one can do is hope for the best and enjoy the time they manage to get with those they come to get to know here.
OOC Questions
- What is your
- Children of Bahamut will operate on a character claim system rather than traditional applications! These will be on a first-come, first-serve basis. There will be no app period/cycle and instead claims will be continuously open and updated as they are received.
You can find out more on character claim page itself.
- If there's no application, how do I know what characters are already taken?
- We do have a taken list that will be updated as frequently as the moderators are able to. If you aren't sure though, you're also free to check the character claim page comments to double-check!
- Who can claim characters?
- Children of Bahamut is invite-only. Anyone who is friends with moderators directly are able to use them for their invitation. For those who are not, they'll need an invitation from someone currently in the game and it is limited to one invitation per person.
For example, if X invites Y to the game then X cannot also be the one to invite Z. Z will need to find someone else to invite them that's currently in the game.
- How many characters can I claim?
- For now, we are putting a limit of two characters per player. We may adjust this in the future depending on the size and pace of the game.
For now, players can save up their bonds for another character slot. This will be limited to every two months at most and also capped at four (4) characters per person.
- What kind of characters can I claim?
- As of right now, the characters we are allowing in Children of Bahamut are:
⁂ Fandom - A character from a novel, movie, comic book, video games, etc. that is established in that world.
⁂ Differing adaptations - Things like the Marvel Cinematic Universe vs. the Comicsverse. While characters may share names and appearances, a lot of times they are different enough from one another to be considered different characters.
⁂ Fandom OCs - A character made and/or inspired by a specific canon that has no relation or deep connection to any of the main characters. A good example of this would be an FFXIV character that isn't the Warrior of Light but instead just an adventurer from Eorzea and separated from the main storyline of the game.
⁂ Malleable protagonists - They also fall under the 'fandom OC' category. Additionally, more than one is allowed so long as they differ enough from one another (Renegade vs. Paragon Shepards, for example).
⁂ Original Characters - A character that is from a world of your design OR tabletop campaigns and MMOs.
⁂ CRAU Characters - Characters that come from another gameverse, jamjar, or whatever! All we ask is that players communicate amongst one another if the CRAU they are apping in had established relationships with certain characters in their previous game that may need to be discussed.
- What kind of characters can I NOT claim?
- As of right now, these characters are ones we do not consider applicable:
⁂ Real People - While we don't mind characters in fictional works BASED on true history or events (Hetalia), we don't want someone applying Christopher Columbus to try and take over this new land.
⁂ Fan AUs - This means 'the road not taken' AUs of what if a character did x instead of y.
⁂ Characters with little to no screen time - While we all love our minor characters, yes, if they only showed up for a thirty-second cameo and had one line, they aren't viable to play in this setting.
- What about duplicates?
- As mentioned up above, we will allow differing adaptations of the same characters. For example, the same character from Fire Emblem: Three Houses and Fire Emblem: Three Hopes could both exist in the setting since one is considered a canon AU. If you aren't sure whether your character differs enough from the one already in game, feel free to ask the moderators!
However, to avoid things getting too silly, we are limiting this to two of the same character.
- Are there any cast or game caps?
- As of right now, we do not have any cast caps; however, we may adjust this as necessary depending on if we notice a cast growing significantly and taking up a large portion of the playerbase.
Children of Bahamut itself has a player cap of forty (40) players and eighty (80) characters as of right now. As people turn in their bonds for more character slots, we will update this accordingly!
- Are there any power restrictions?
- Not really! Obviously, characters can't control the summoning circle or find any way to send themselves back home. Otherwise, we ask that players use their best judgement to either 1) self-nerf their characters as mentioned earlier or 2) communicate with the moderators on anything they aren't sure about. Generally, as long as it wouldn't ruin the setting or do irreversible damage etc. then it's probably fine for your character to keep to a lessened degree!
- What if my character is chronically ill or on the brink of death when summoned?
- If gravely injured or on the brink of death, characters will be healed just enough for their wounds to not be fatal and receive aid. However, this is a more privative world so while healing magic does exist and can help... characters won't recover immediately.
For those that are chronically ill or facing a permanent affliction (zombification, vampirism, etc.), not to worry! You're not the only one, friend, and there will be something to help ensure you can live comfortably with your condition.
- Are there any age restrictions on characters?
- Due to the mature themes that will be touched upon occasionally in Children of Bahamut, we ask that characters at at least mentally and physically sixteen or older.
- Is mature/NSFW content allowed?
- Absolutely! While it won't be the focus of the game, we leave that up to the players to explore at their discretion. In the case of player characters under eighteen, we just ask that people be especially mindful of content warnings.
- Does that mean I can write smut?
- Yes! Smut is encouraged even! Just make sure you mark it as NSFW in the subject line or title of what you’re writing.
- What are the activity requirements?
- Children of Bahamut is a check-in game that will not require comment counts for activity. Instead, players will be asked check-in once a month to ensure they're still interested in continuing to remain in the game.
That said, we do have an Activity Rewards system that rewards characters with varying bonuses, re-gains, and so on once bond to this world is strong enough!
- What is the pacing going to be like?
- The game will run on a 1:1 schedule but we're still working out how best to structure events, test drive memes, and give people space to make their own fun in the setting.
- This is based off D&D, do I have to roll for things?
- Sometimes you will, but that will be noted by the mods when it is required and will not be based around any stats and instead just be rolls of chance. This will typically be for missions/quests, fights, or other action-y events! Otherwise, you can if you want to personally but know it is not required!
- How will canon updates work?
- Similar to how characters disappear for good, sometimes they might just 'blip' out of existence for a bit. Their sending-stone will still be active but they can't be reached. After a time, they'll re-appear at the summoning circle perhaps different than before but fundamentally the same (i.e. played by the same person vs someone new coming in with that character).
- How are character deaths handled?
- Charlie has to cast Wish to resurrect you; however, this takes a toll on Charlie and sets everyone back from his progress toward getting you all home. It takes longer and longer to resurrect you after each death. Not only are you encouraged to avoid this, it is in the interest of the whole community to not let each other die. Also, it hurts! Death kind of sucks, honestly!

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