diceofthegods (
diceofthegods) wrote2024-05-25 09:00 pm
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Premise / Introduction
Premise & Arrival

It doesn’t matter if you usually sleep or not. Now you do. More so, you dream. They are vivid dreams. Shapes begin to form in the fog of your mind and the sound of wings beating gradually sharpens to reveal the image of a great dragon flying toward you.
The appearance of this dragon varies from person to person. Maybe they are adorned with shining gold scales or perhaps a mottled, deep red. Appearances really aren't what you might be caught up on, because again: They are coming directly at you. No matter how you try, you cannot move. You cannot run. Even closing your eyes only allows you to hear more distinctly the wing-beats of this creature coming closer.
Just as the beast appears to be on top of you... it dissipates. Or so it seems to. You can still feel its presence although it is different now.
It is within you.
Your world stretches and it feels as though you are waking from this dream. As you wake, you find yourself lying in the middle of a runic circle and surrounded by trees. The circle glows bright but once you are fully material here then it fades and eventually disappears.
You look around and see you are in a forest clearing. The sounds of birds and nature surround you and- Oh, look! There's a sign. That's helpful.
It is hand-painted on a piece of wood and nailed to a tree.
"Town." it reads, with an arrow pointing down a trail that leads out of the clearing.
If you follow the arrow, only twenty or so minutes of walking will indeed take you to a town. It is a small town but a town nonetheless. It sits neatly just on the shore of a glittering ocean. Sandy beach curves against it on one side, while the forest you just came from borders the other.
If you choose to walk anywhere but the town, in any other direction, you will find yourself coming back to town. You’re not sure how you get turned around, but you do! Even your best dead-reckoning, even following the shore, and even trying to soar away will lead you right to the same town coming back into view over the horizon.
Upon entering the town's gate, you find yourself walking through a small building. There is a sign here too that reads:
"Welcome! Please don’t panic! You’re going to be okay, we promise! Please ring the bell for service!"
The bell sits on a desk that separates the room from another door. Upon ringing it, you hear a thump, some muffled words of distress, and a few more muted sounds of shuffling before a young man swings open the closed door. He stands with a smile, though there is certainly a hint of worry behind it. "Oh, dear. Another one... I'm terribly sorry, you must be so disoriented. Don’t worry, please have a seat over there and help yourself to the tea on the table. I’ll be with you shortly and explain what I can."
The man disappears for another moment before returning with a small package wrapped in paper and twine. He introduces himself as Charlie. You have been called to this world for reasons unknown to him - and everyone, actually - so he is currently attempting to find a way to send you home.
He lays out a few basic facts for you:
Well! Best make yourself at home for now...
A Place to Call Home (FFIX Soundtrack)
0:21 / 2:09
▶︎
A short, melodic piece based on the D Dorian mode and is contrapuntal in nature.
Just as the beast appears to be on top of you... it dissipates. Or so it seems to. You can still feel its presence although it is different now.
It is within you.
Your world stretches and it feels as though you are waking from this dream. As you wake, you find yourself lying in the middle of a runic circle and surrounded by trees. The circle glows bright but once you are fully material here then it fades and eventually disappears.
It is hand-painted on a piece of wood and nailed to a tree.
"Town." it reads, with an arrow pointing down a trail that leads out of the clearing.
If you follow the arrow, only twenty or so minutes of walking will indeed take you to a town. It is a small town but a town nonetheless. It sits neatly just on the shore of a glittering ocean. Sandy beach curves against it on one side, while the forest you just came from borders the other.
If you choose to walk anywhere but the town, in any other direction, you will find yourself coming back to town. You’re not sure how you get turned around, but you do! Even your best dead-reckoning, even following the shore, and even trying to soar away will lead you right to the same town coming back into view over the horizon.
Upon entering the town's gate, you find yourself walking through a small building. There is a sign here too that reads:
"Welcome! Please don’t panic! You’re going to be okay, we promise! Please ring the bell for service!"
The bell sits on a desk that separates the room from another door. Upon ringing it, you hear a thump, some muffled words of distress, and a few more muted sounds of shuffling before a young man swings open the closed door. He stands with a smile, though there is certainly a hint of worry behind it. "Oh, dear. Another one... I'm terribly sorry, you must be so disoriented. Don’t worry, please have a seat over there and help yourself to the tea on the table. I’ll be with you shortly and explain what I can."
The man disappears for another moment before returning with a small package wrapped in paper and twine. He introduces himself as Charlie. You have been called to this world for reasons unknown to him - and everyone, actually - so he is currently attempting to find a way to send you home.
He lays out a few basic facts for you:
- 1. You are on the continent of Kamurkia.
2. It is recovering from a great calamity.
3. Recently, a summoning circle appeared and began bringing in people from off-world.
4. What's more is, these people's souls (i.e. yours) have resonated with the soul of a dragon that had once ruled over this land.
5. Charlie is actually the recently-christened god of this land; however, his power and magic has all but been depleted due to his efforts in helping stop the calamity from claiming the world.
6. Charlie has created this town to house the off-worlders that are now arriving… and seem unable to maintain their forms too far away from the summoning-circle.
7. He’s working on it.
Well! Best make yourself at home for now...

Welcome to the continent of Kamurkia!
This is a land that lives in between the realm of 5e Dungeons and Dragons and something somewhat unique. In the midst of recovery from a great calamity, the denizens of this world are wary and defensive against the unknown. From humans, elves, dwarves and halflings, to the myriad species of beastmen, fae and other fantastical creatures, everyone presents a more or less united front. Differences have been set aside, or at least placed on hold, in the interest of bringing their home back from the brink.
Now the only question that remains is: What place will you occupy in this world?
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This is a land that lives in between the realm of 5e Dungeons and Dragons and something somewhat unique. In the midst of recovery from a great calamity, the denizens of this world are wary and defensive against the unknown. From humans, elves, dwarves and halflings, to the myriad species of beastmen, fae and other fantastical creatures, everyone presents a more or less united front. Differences have been set aside, or at least placed on hold, in the interest of bringing their home back from the brink.
Now the only question that remains is: What place will you occupy in this world?