diceofthegods (
diceofthegods) wrote2024-08-08 02:54 pm
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Locations
The Continent of Kamurkia

"TOWN" (YOU ARE HERE)
Downstream by Shira Kammen
2:41 / 6:36
▶︎
Multi-instrumentalist and occasional vocalist Shira Kammen has spent well over half her life exploring the worlds of early and traditional music.
- This is the town Charlie created to host all you poor unfortunate off-worlders! It’s cozy, to say the least, and nestled neatly to the west of Ich and the south of Talahee Forest in a verdant little valley. Encircled by rivers, you can fish and swim to your hearts delight. There are wooden fences and gates indicating where the range of the town’s territory is, but there is no shortage of rolling hills and trees to sit under and nap. To the east there are what looks like the overgrown remains of some orchards. Fruit still grows but the trees and land need work. Don’t forget the small woods where you arrived which has plenty of flora and fauna to explore!
The town itself has cottages ranging from small single living to large family accommodations. It is primitive living: no running water, electricity or modern conveniences, but it’s a solid roof over your head with basic furnishings and a garden to boot! The market at the center of town is stocked and has the basics of life, free of charge. Fresh fruit, veggies, meat and eggs, candles, soap etc. All very organic or hand-made as you would imagine! They are not anything fancy, but they do the job... and free is a great price.
A large fountain sits in the center of the circular settlement, water pouring from it’s cupped hands. It seems rather older than the rest of the settlement. There is a well just at the edge of town to draw water as well as several shop fronts that seem unoccupied at the moment. The town is also equipped with a meeting hall should the residents feel the desire to congregate. Aside from the traditional cottages there appears to be a few farm set-ups as well that exist outside the town proper. Chickens, livestock and the like do wander the area, but you’ll have to wrangle them yourself!
You can of course find Charlie either in the welcome office or in his very modest home if you have need of him. Just near the welcome office also lies a bulletin board with requests from the locals for various kinds of jobs and needs should you feel the desire to earn some coin or possibly interesting goodies.
Bordering Towns

- Ich
- A farming town to the north, the residents seem to be rather insular and superstitious according to rumors. They have a very healthy fear of the Talahee Forest’s patrons and give it a very, very wide berth.

- Hast
- A small mining town that relies on Bail Mountain’s rich mineral deposits for livelihood. The town’s schedules and goings-on are said to all function according to the large clocktower in the center. A place that thrives on routine and structure.
Landmarks

- Talahee Forest
- A Fae Forest of legend. Nestled in the cup of a great crater, the forest runs deep. Very few mortals take the chance to venture here for good reason. If the forest doesn’t get you, the fae will.
CITY-STATES

New Svihelen [Locked]

- A massive city-state and the primary port for South Kamurkia. The citizens here often enjoy the convenience of having plenty of imports and business. There is some talk of a problem with classism here, but the merchants clogging the streets don’t seem to care who takes their coin.
Raumm [Locked]

- A city-state that dwarfs New Svihelen. It sits on the edge of the desert and acts as the gateway to the northern wilds. The most notable thing you will learn about Raumm is that is governed by… mailmen? Given the state of the land and the lengths and danger one must go to travel from place to place, Raumm’s mailmen are all apex warriors.
If you make a name for yourself defeating formidable foes, they may just scout you to join the training academy. That aside, Raumm is also known for being on the leading edge of all technology and thrives off water-powered electricity. They are a thriving hub of commerce and one of the superpowers of the world.
Vorrun

- Only recently has aught been learned of Vorrun, relatively speaking. Previously a secretive city-state sequestered off from the rest of the world, Vorrun has now joined the alliance of Kamurkia and begun to deal in open trade. It is a sanctuary for beastmen, who still suffer some discrimination. A tight-knit community that places high value on mastery. Whatever your pursuit is in life, your goal is to be the very best at it here.
